If I write the following code:<BR><BR><BR>//-----<BR>#include <math.h><BR><BR>struct MyPoint {<BR> float x;<BR> float y;<BR>};<BR><BR>#define INFINITY HUGE_VAL<BR><BR ...
Does it ever make sense to declare a variable in C or C++ as both volatile (in other words, “ever-changing”) and const (“read-only”)? If so, why? And how should you combine volatile and const properly ...
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