Major game publishers keep announcing layoffs, studio closures, and canceled projects. Meanwhile, small indie teams are ...
Tutorials are supposed to help you, right? They ease you into a game’s systems and give you a fighting chance before things get tough. But sometimes, they do the opposite. Whether they’re too rigid or ...
Dalton Cooper is the Managing Editor of Game Rant. Dalton has been writing about video games professionally since 2011. Having written thousands of game reviews and articles over the course of his ...
Mohsen Baqery is a Guide Staff Writer from Turkey. With a passion for gaming that borders on obsession, Mohsen thrives on guiding fellow gamers through the most challenging obstacles while exploring ...
Scott Baird is a contributor with over a decade's experience writing about video games, along with board games and tabletop RPGs. Scott has previously worked for Dexerto, Cracked, Dorkly, and Gamepur.
We just got our first look at the debut game from Nagoshi Studio, the studio formed by Toshihiro Nagoshi under NetEase after he departed Ryu Ga Gotoku in 2021. It's called Gang of Dragon, and it sure ...
GameSpot may get a commission from retail offers. After breaking The Game Awards' record for the most nominated game of all time, Clair Obscur: Expedition 33 has shattered yet another record, ...
Forbes contributors publish independent expert analyses and insights. News and opinion about video games, television, movies and the internet. The Game Awards is currently ongoing as I write this, and ...
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Ethan Krieger (He/Him) is an editor at DualShockers that got started in the writing industry by covering professional basketball for a sports network. Despite being a diehard sports fan (mainly ...
The Game Awards are this week, with the grand showcase for 2025 coming up on Thursday, December 11 at 8PM ET. There's also a pre-show (in case the multi-hour affair just isn't enough TGA for you) and ...
Disco Elysium is lauded as one of the most unique and original games ever made, but it didn't spring entirely from nowhere. In fact, the developers at the original iteration of ZA/UM took pretty ...